However, it just gets boring always putting leadership down in the 7th level spot. combat characters. Evasion can be used only if a monk is wearing light armor or no armor. Rabbit Punch: The monk gives a sharp blow to the back of a foes head. A monk can apply his full Strength bonus on damage rolls for all his unarmed strikes. By spending 1 point from his ki pool as a swift action, the monk gains a +20 bonus on Acrobatics checks to jump for 1 round. Their best trick was to punch things, and basically every martial class in the game could do that better. penalty, which is situationally useful. A character who takes an alternate class feature does not count as having the class feature that was replaced when meeting any requirements or prerequisites. Cha: Dump to 7. The only issue is that its Flawless Mind: At 19th level, a monk gains total control over his mental faculties. Ascetic Style allows for more damage by introducing a martial or exotic weapon into your flurry of blows (suggested are high critical range weapons, but reach weapons and/or trip weapons would seem to be useful as well). At 4th level, the monk can choose to make the target fatigued. However, it's still a small percentage of the bestiary, and not every martial is going to be infallible against every enemy. The damage for Small or Large monks is listed below. You can also deal nonlethal damage without Fleet of foot and skilled in combat, monks can navigate any battlefield with ease, aiding allies wherever they are needed most. hit points for a martial character. At 7th level, his unarmed attacks are also treated as cold iron and silver for the purpose of overcoming damage reduction. The foe stops moving if it strikes another creature, barrier, or otherwise solid object. A monk need not have any of the prerequisites normally required for these feats to select them. especially great for the high level style feats, since many of the These effects do not stack with themselves (a creature fatigued by Stunning Fist cannot become exhausted if hit by Stunning Fist again), but additional hits do increase the duration. The monk must attack with a fist to use this style strike. With hours/level duration even a low level wizard can cover you for the full adventuring day. Ki Hurricane (Ex): As a full-round action, a monk with this ability can move up to twice his speed. All of the following are class features of the monk. really awful effects. Before the attack, the monk can move a distance equal to his fast movement bonus. Vanilla Monks also get good Will saves, so this is a minor setback, but Monks If the monks attack is successful, he can attempt a grapple combat maneuver check or Escape Artist check as a free action to escape a grapple, adding the strikes damage as a bonus on his check. Ki Mount (Su): A monk with this ability can spend 1 ki point as a standard action to grant 2 temporary hit points per monk level he possesses to his mount for 1 hour per monk level. At 16th level, his unarmed attacks are treated as adamantine weapons for the purpose of overcoming damage reduction and bypassing hardness. paralyzed (lol). Until the start of the monks next turn, the target of this attack can move only in such a way that the space it occupies is adjacent to the monk. Wind Jump (Su): A monk with this ki power can spend 1 point from his ki pool as a move action to grant himself a fly speed (with perfect maneuverability) equal to his base land speed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load. As long as he does not possess any style feat, the monk can spend 1 point from his ki pool as an immediate action to gain the following against opponents in the stance of a style feat: a +4 dodge bonus to AC, a +4 circumstance bonus on attack rolls, and a bonus equal to his monk level on damage rolls. This bonus damage is not multiplied on a critical hit. A monk must be at least 12th level before selecting this ki power. Get enlarged and throw Impact on an These bonuses to AC apply even against touch attacks or when the monk is flat-footed. If the attack hits and the monk ends his turn adjacent to that foe, the foes movement is restricted. Though they are generally less . The monk can activate this ability and the formless mastery ki power with the same immediate action for a total cost of 3 ki points. A monk need not have any of the prerequisites normally required for these feats to select them. reliably apply other affects), At 9th level, and every 4 levels thereafter, a monk learns an additional style strike. Physical and mental perfectionthat is the life goal of every monk. Evasion (Ex): At 2nd level, a monk can avoid damage from many area-effect attacks. We want races that can get us bonuses to Strength, Constitution, or Wisdom. If the check is successful, the foe is knocked 10 feet directly away from the monk. Based on the example builds, the linked unchained Monk Guide is basically a guide to how to build a single classed Flying Kick (5th level) / Medusa Fists (10th level) unchained monk. At 6th level, the following feats are added to the list: Gorgon's Fist, Improved Bull Rush, Improved Disarm, Improved Feint, Improved Trip, and Mobility. Defensive Spin: The monk spins about, confounding his foe. The result is a version of the monk that not only is easier to play, but also possesses a great deal more versatility. still feels good to have. Before the attack, the monk can move a distance equal to his fast movement bonus. A helpless monk does not gain the benefit of improved evasion. Wholeness of Body (Su): A monk with this ki power can heal his own wounds as a standard action. This means that a monk can make unarmed strikes with his hands full. The monk must attack with a fist to use this style strike. This trip attempt does not provoke an attack of opportunity. All of the other class features found in the core class and not mentioned among the alternate class features remain unchanged and are acquired normally when the character reaches the appropriate level (unless noted otherwise). At 8th level, he can make the target sickened for 1 minute. Style Strike: Style Strikes add some The monk is a Wisdom-based class and still gains a bonus against enchantment effects. You can spend points from your ki pool as a swift to These feats must be taken from the following list: Catch Off-Guard, Combat Reflexes, Deflect Arrows, Dodge, Improved Grapple, Scorpion Style, and Throw Anything. Also, GMs typically either ban Leadership or make you feel awful for taking it. Diamond Mind (Su): By spending 1 point from his ki pool as a swift action, a monk with this power can suppress a fear effect affecting him as if using remove fear, using his monk level as his caster level. Pathfinder Roleplaying Game Pathfinder Unchained, Latest Pathfinder products in the Open Gaming Store. Capable of pummeling foes with both fist and weapon, monks are among the more versatile combatants on the battlefield. The monk must attack with a kick to use this style strike. A monk must be at least 6th level before selecting this ki power. to get the same number of attacks as a TWF build, but with the damage output When making a flurry of blows, the monk can make one additional attack at his highest base attack bonus. The effects of this ability do not stack, but multiple hits increase the duration by 1 hour for each hit. The +4 bonus from Mage Armor is enough to make up most of the AC gap between a Monk and typical front-line character like a Fighter. The monk must attack with a kick to use this style strike. A monk gains additional powers that consume points from his ki pool as he gains levels. He adds 1/2 his monk level as a bonus on the damage roll. He can later spend another ki point to make the next attack in his flurry of blows, and so on, until he either stops spending ki points or has exhausted all the attacks from his flurry of blows. At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. A monk must be at least 8th level before selecting this ki power. Monks are proficient with the club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, short sword, shortspear, shuriken, siangham, sling, spear, and any weapon with the monk special weapon quality. skill point. Shattering Punch: The monk delivers a brutal punch that can penetrate defenses. At 10th level, his unarmed attacks are also treated as lawful weapons for the purpose of overcoming damage reduction. The monk can choose from any of the following strikes. This bonus attack stacks with all bonus attacks gained from flurry of blows, as well as those from haste and similar effects. There is no such thing as an off-hand attack for a monk striking unarmed. Head-Butt: The monk slams his head into his enemys head, leaving his foe reeling. This means that a monk can make unarmed strikes with his hands full. Pathfinder Build Guide Compendium. This ability lasts for 1 minute. If the attack hits, the monk can attempt a free combat maneuver check against the foe (using the base attack bonus of the attack used to hit the foe). At the end of this movement, the monk must make an attack against an adjacent foe. The monk rolls one saving throw for each designated ally, using his bonus instead of the ally's. This is especially helpful since the Unchained Monk has So before unchained, a monk basically got nothing out of the TWF feat chain. becomes a problem. is nice, but rarely useful. The result is a version of the monk that not only is easier to play, but also possesses a great deal more versatility. | OGN Articles However, your AC will still be awful without The number of points in a monk's ki pool is equal to 1/2 his monk level + his Wisdom modifier. For the unchained monk, this ability is gained at 4th level. worse since you cant benefit from Enlarge Person. Weapon Focus Feats like that have IUS as a prereq, e.g. These bonuses to AC apply even against touch attacks or when the monk is flat-footed. (He can still gain additional attacks from a high base attack bonus, from this ability, and from haste and similar effects). He must choose which style strike to apply before the attack roll is made. The unchained monk doesn't quite match the unchained rogue in damage, but its damage is still very good, and a number of its mystical abilities allow for more versatility than the rogue can muster (at least unless the rogue is using magic wands with Use Magic Device, which every rogue should, but that does require planning and it does get . A monk can have no more than one quivering palm in effect at one time. versatility and utility to the Monks Flurry of Blows, allowing you to add Evasion (Ex): Always fantastic, Evasion A monk can select this ability multiple times. | FateCoreSRD Ki Volley (Su): When a targeted spell or spell-like ability fails to overcome the monk's spell resistance from diamond soul, he can spend 2 ki points as an immediate action to send that spell back at its caster as spell turning. Quivering Palm (Su): A monk can set up vibrations within the body of another creature that can thereafter be fatal if the monk so desires. Unarmed Strike: This is why you generally At 11th level, a monk can make an additional attack at his highest base attack bonus whenever he makes a flurry of blows. The polar opposite of the qinggong monk, the martial artist eschews the supernatural elements of a standard monk's training and focuses entirely on physical perfection. If the attack hits, the monk rolls his unarmed strike damage twice, adding both rolls together before applying Strength and other modifiers to the damage. Level Feats / Bonus Feats / Class Ability Selections. Stunning Fist (Ex): At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. Creatures immune to critical hits cannot be affected. Source PPC:MAH. The Unchained Barbarian has some shiny new abilities added or reworked from the vanilla Barbarian. First, there are no prerequisite feats for Ascetic Style. Pathfinder - The Monk Handbook RPGBOT June 5, 2021 Last Updated: March 21, 2022 Introduction Since the days of 3.0, the Monk has been somewhat of an enigma. At 16th level, he can permanently blind or deafen the target. get an extra attack, As a monk advances in level, he can select from a variety of ki powers, allowing the player to truly customize his character. Being an Unchained Monk is just your earthly role as you learn to align yourself with the Father. If the monk spends 2 points from his ki pool, he can use this ability to affect the target's arcane pool, arcane reservoir, grit points, inspiration, or panache points instead of its ki pool. At lousy charisma. A monk must be at least 12th level before selecting this ki power. Pathfinder Hybrid Class Build Guides: The most recent character classes added by Paizo are the Hybrid Classes. (He can still gain additional attacks from a high base attack bonus, from this ability, and from haste and similar effects). At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. He still takes no damage on successful Reflex saving throws against attacks, but henceforth he takes only half damage on failed saves. Check out our other SRD sites! Source PPC:MAH. With 4+ skill points and low intelligence, you will need to pick your skills carefully. The ki pool is replenished each morning after 8 hours of rest or meditation; these hours do not need to be consecutive. The monks most important class features are extremely dependent on class level, so any dip into other classes will be extremely costly. Home of the Pathfinder and Starfinder RPGs. | d20 Anime SRD A monk must be at least 8th level and have the feather balance ki power before selecting this ki power. 23): Add +1 to the monk's base speed. Reflex saves are also a good point This movement provokes an attack of opportunity as normal. A Reflex save (DC = 10 + 1/2 the monk's level + his Wisdom modifier) halves the damage. A monk's unarmed strikes deal lethal damage, although he can choose to deal nonlethal damage with no penalty on his attack roll. Diamond Body (Su): By spending 1 point from his ki pool, a monk with this power can remove one toxin from his body as if using neutralize poison, using his monk level as his caster level. The Golem's Got It! stunned creature drops everything held (free This condition replaces stunning the target for 1 round, and a successful saving throw still negates the effect. If the monk successfully damages the target of his attack, that opponent's cost to activate abilities with ki increases by 1 ki point for 1 hour. to outpace whatever weapons you might be two-weapon fighting with. This table is taken from the 3.5 rules. The attack made after the movement must be a kick. Role: Monks excel at overcoming even the most daunting perils, striking where its least expected, and taking advantage of enemy vulnerabilities. option, and if you skip Improved Trip for whatever reason Leg Sweep becomes a Creatures with the uncanny dodge class feature or a similar effect cannot be caught flat-footed by this style strike. When things get serious, The number of points in a monks ki pool is equal to 1/2 his monk level + his Wisdom modifier. I agree with the foundation for a single class unchained monk. He can remove only one poison in this way per use of this ability. At 19th level, the unchained monk also gains the ability to roll twice and take the higher result for Will saves. When an archetype includes multiple class features, a character must take all of themoften blocking the character from ever gaining certain familiar class features, but replacing them with equally powerful options. Dragon Style and Dragon Ferocity turned the foundational build into a strong unarmed hitting build. At 16th level, the damage reduction increases to 4/. A monks unarmed strikes deal lethal damage, although he can choose to deal nonlethal damage with no penalty on his attack roll. This also increases the importance of damage enhancements on your weapon because you get a large number of low-damage attacks. until you die of old age. This stacks with the first attack from this ability and additional attacks from haste and similar effects. The monk must attack with a fist to use this style strike. These warrior-artists search out methods of battle beyond swords and shields, finding weapons within themselves just as capable of crippling or killing as any blade. If the check is successful, the target is staggered for 1 round. A monk can apply his full Strength bonus on damage rolls for all his unarmed strikes. The monks class skills are Acrobatics (Dex), Climb (Str), Craft (Int), Escape Artist (Dex), Intimidate (Cha), Knowledge (history) (Int), Knowledge (religion) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Stealth (Dex), and Swim (Str). Also sneak attack, a rogue talent, and dex to hit/damage. Monk Unchained So the point of any monk build (any martial build for that matter) is to have an optimal fighting style (accuracy and damage) and defense (high AC or miss chance). This movement may be between attacks. permanently bad at casting spells), and finally | d20HeroSRD A monks unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons. Elbow Smash: The monk follows up a punch with a strike from his elbow. talent equivalent, and they open up some really fun and exciting options for If you plan to use weapons, be sure to pick up some damage enhancements. 13): Reduce the Hardness of any object made of clay, stone, or metal by 1 whenever the object is struck by the monk's unarmed strike (minimum of 0). A monk must be at least 7th level before selecting this ki power. 2-handing a Sansetsukon or other monk weapon works surprisingly well. AC Bonus (Ex): The Monk AC bonus helps to Since the release of the Pathfinder Roleplaying Game Core Rulebook, countless game sessions have revealed that certain classes have been pushing against their constraints, yearning to break free into something at once familiar and new.This chapter includes unchained versions of the barbarian, monk, rogue, and summoner, as well as subsystems that alter character advancement. Throat Crush: The monk gives a sharp blow to a foes throat, hampering its ability to speak for 1 round as if it had the caster croak spellblight. This distance increases by 10 feet for every 5 by which the check exceeds the foe's CMD, to a maximum distance equal to the monk's fast movement bonus. At 10th level, the following feats are added to the list: Improved Critical, Medusas Wrath, Snatch Arrows, and Spring Attack. This movement does not provoke an attack of opportunity. If the attack hits, the monk can interrupt the target's flow of ki. Creatures without a discernible head are not affected by this style strike (subject to GM discretion). | Starjammer SRD At 12th level, he can make the target staggered for 1d6+1 rounds. At 15th level, he can designate up to two of his unarmed strikes each round as a style strike, and each one can be a different type. 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